its funny to see.
Imagine the perfect balance of power needed to get that pillar of water. all the "force" needs to go straight back to the center of were the droplet hit to be able to get it like that. Its justa amazing...nature
the frames are at 5 millisecond intervals that's equivalent to 200 frames per second. Twenty times faster than the 1D MkIII and 8 times faster than normal UK video frame rate I'm in the process of getting my third M3 the first two wee dogs and were returned!
If I has displayed it in real time the animation would be over in 0.2 second, so it is displayed at 15 frames per sec and lasts about 3 seconds so real time is effectively slowed down by a factor of 15.
This isn't just one water droplet being photographed 39 times in 0.2 seconds. It is 39 water droplets photographed individually. I have the timing of the and repeatability of the image capture down to under 0.1 millisecond accuracy so I can capture a droplet at any point in it's short existence . Obviously each droplet reacts differently but it's surprising how consistent they are as the sequence shows.
heh, i was gonna ask if this was done over lots of different shots...
would be nice to see maybe three or four shots of the droplet coming down to hit the water too...
or would it be possible to have two drops come down 0.2 secs apart and then loop the second one?
actually, that might be impossible... controlling the two drops over and over at that precision... still, that would be incredible to see, a smooth loop of it...
i'm sure it would throw up waaaaaaaaaaaay too many logistical problems to be worth doing...
can i ask how you get such rich colour in all your photos?
obviously you start by using richly coloured water and things, but are there extra techniques? is it all about lighting? are you ever tempted into photoshop? are you going to tell me to just buy an incredibly expensive lens?
The life of a water splash, from the moment of impact to the end of the ripples, is only about 0.3 seconds. This animated film was shot with droplets at 0.001 second intervals [link] The lighting is important as it enables me to freeze each droplet. Simple placement of coloured gels (sweet wrappers) over the flashguns changes the main lighting and placing coloured paper as a background or under the water surface give the main colouration of the water.
I do tend to slightly oversaturate in PS, maybe 5-10%, to get the rich colours which I prefer. The lens is very important and you get what you pay for lol. An alternative to expensive macro lens are extension tubes or the reverse lens macro technique. Both can be found with a google search.
At 25 fps the animation was too 'quick' so this one is at 15fps for playback. The other red splash animation is at 12 fps although it was shot at the same timing interval it visually looks better at the slightly slower playback speed.
This link [link] will give you the basic setup. Note the image was taken when I shooting leaves and water drops rather than the true water droplets but the idea is the same.
The droplets fall through a laser trigger at the top of the set up and this triggers a variable delay before the camera is fired. I started with 0.040seconds delay upto about 0.240seconds at 0.005second intervals. The camera is run in mirror lockup mode to reduce any delays and to maximise the sharpness.